Showing posts with label Divisional Themes. Show all posts
Showing posts with label Divisional Themes. Show all posts

Tuesday, June 2, 2009

Politics- "The Sinister Agenda"

I have a conflict, both internally and externally-


Why can't players be, just players?

Why must it matter what league we play in?

Is there really a 'Sinister Agenda' brewing under our noses?


Ok, now lets put this rhetorical and philosophical, meaningless questions into practice. (All of the following is hypothetical)

Say we have a tournament series- call it the APPL and we have the NPL. My team plays the APPL as a serious, competitive team. However, I organize a team to play an event in the NPL, with a group of people from another team. Now, say that there is no conflict with any of the previous mentioned scenario. Still with me?
Lets throw in your variable-
the team captains and paint suppliers. Half of the team captains are fine with it, the other team captains are not. Then your paint suppliers tell you "hey, don't bite the hand that feeds. If you play that event (not even the whole series, just one event for fun) we're gonna cut you off."
Ok, now here's your reasons, the supplier doesn't like, even so much as hates, the people who run the NPL, because of past occurrences, and they told the team captains the same. So the team captains lock-down on the players.

It becomes a bad situation all around.

But the supplier doesn't understand, my team that I'm putting in has no 'sinister agenda', all that we want to do is play and have fun with the players that aren't on our same team. It's not about supporting a league they don't like. We don't care. It's all about fun.

But their hate, or dislike has blinded them, made them closed-minded, only lead them to see the negative and see the bad side of things.

Leave the politics, I'm just a player.

Thursday, May 21, 2009

Big Team VS Small Team

Florida seems to be constantly growing teams, more than most states, but there are a few places that are growing, and mainly keeping on pace. Southern California, Northern California, the Carolinas, Omaha, Central Texas and New York seem to have the most progression of players and teams.

This is the common Florida team structure, whether for CFPS, (the now dwindling) SPCS, and other other tournaments.

Most local, divisional paintball teams normally consist of about 5-9 players. This would qualify you as a "small team". This team usually plays for fun, or to build experience and usually plays whatever tournament fits their schedules. They sometimes practice when they're all off work, or have free time. Rarely do they have scheduled or set practices. Some teams of this size that have field or factory support, but that is rare.

Then you have larger teams, these teams consist of between 10-30 players. These teams are usually based out of a home field and might have one or two sponsors. They normally receive support from the field by reduced field fees, reduced paint, or reduced merchandise. The sponsors normally supply the teams with slightly above dealer pricing, or dealer pricing. These teams usually play a tournament series, not just single events. They might attend one national event over a year. This event might be a PSP event or USPL event that is within driving distance for them.

The largest of all is the "super-team". These teams are more like an organization. There is normally an owner, a head coach, and sometimes lesser coaches. They normally consist of 30-70+ players. It's normally like a farm of feeder team. The lower division team supports the higher divison team by building players. These teams usually have a field sponsorship much like the "large team" sponsorship, and usually have multiple sponsors. Granted these are not "free stuff" or "full factory support" sponsorships, they normally give the teams everything they need without breaking the bank. These teams might have a gun sponsorship, gear sponsorship, or playing apparel sponsorship. These teams usually play all the local or regional events they can find, and might play multiple PSP or USPL events, or sometimes play the whole series. The “super teams” are geared for progressing players up quickly through the ranks, playing local, progressing to regional, then national, from D5 to D2 in a short amout of time. Those players who can’t keep up with the grueling pace are weeded out.

Larger teams can make things much easier, or in some cases much more difficult. Players on large teams need to be just that, players. The coach or team owner needs to be able to make decisions for the team with minimal input from players. Normally upstart “large” or “super-teams” usually have issues. New sponsors can cause some problems.

With smaller teams if one person cancels last minute, the team is put in a really bad situation trying to find someone to fill in. With a larger team, given the same situation, they’ll easily fill the spot due to the size of the roster. Smaller teams do have an advantage; the players have normally been playing with each other for a while and can gel better with each other than with a larger team, where you may play with different people every week.

"Large" or "super-teams" usually end up on the podiums. One reason is, they have squads to practice with, in their own team. They can also have a better feel for layouts. If you have your whole team, (let's say 30 people and each person) is playing a different specific position, that means you'll have 6 different perceptions on how to play that layout, for that specific spot. These teams also give the player a better chance to move up in the rankings. You can easily shine playing on a D4 team, and if you want to move up, you'll have the players necessary.

Each kind of team, whether it be a "super-team" such as Firece-Damage, or Total Karnage has their own advantages and downfalls compared to large teams such as Fatality, or Tampa United; besides playing on the national level versus the local.

Monday, April 27, 2009

Let It Be Known to All

CFPS Event #3 was the worst event I have ever attended.

The management was mediocre at best, the reffing was horrible, absolutely horrible. But you can get by with bad reffing on one field, maybe 2 at an event. But EVERY SINGLE field had horrible reffing.

It wasn't like this for the first 2 events.

By my understanding of the PSP rules, for a hit to be valid it must contact the player and leave a visible amount of paint equal or greater than that of a dime.

I, and my team was being called eliminated for spray, (less than the size of a dime) or old (hits that have faded and are clearly not new). It was horrible and pathetic.


Maybe I'll go play SPCS (sarcasm)

Tuesday, March 10, 2009

The Short End of the Stick- USF's Story. CFPS #2

Sunday; every divisional team's dream. Surviving the prelims and moving on to play the elite in their division. But this is no PSP National event.

This is CFPS, Central Florida Paintball Series, held at CFP in Lakeland Florida. A regional event, with the theme of the series: "Race to World Cup". Winners of their respective divisions at the end of the series win entry to World Cup in October, with seeding points. Event 1 was a smaller event compared to this. Round 1 was held on Sunday January 25th, 2009. Compared to last year's SPCS events this one was small. (The SPCS is another story for another post)Event 1 was 28 paid teams, playing on 3 fields. Now compare that event to last Sunday, Event 2, and you'll see a different picture. Event 2 had 41 paid teams. Yeah, a regional 5-man event drew out 41 teams between D5, D4, D3 and Masters. The other closest 5 man series, the SPCS, which is now separate and at a new location, drew 32 teams in late February with D5, D4, D3 and three D2 teams.

The story I'm here to tell is the one you would only hear from the fans of this team, or the team members themselves. This is USF's story.

This lesson is a theme in the D-List, a theme in divisional 5-man:
You don't have to be the best team playing to win; you just have to be the best when it counts.

This rings even more true when you're using the old style of PSP 5-man scoring. (The scoring system where you get 4pts per elimination, 2pts for each of your live players, 20pts for the first flag pull and 50pts for the flag hang. The new Race2-2 plays out a little differently.

Here’s the story of USF (University of South Florida) Bulls D5 team:
These guys go to college and play paintball. This Sunday they started out going 6 wins and no losses in the prelims. They had a total score of 578, the highest scoring team in prelims. They moved on to the semi-finals. In the semi-finals the top 4 teams advance to finals, to play 3 games. The highest cumulative score will win finals. In the semis the Bulls won 2 of 3 games, combining for a score of 192. Looking at this from the outside that score would probably easily put them into the finals. But the rest of the bracket was much tighter, the highest score after Semi's being 210- Fatality Blue, then Stirr Chili and NXK Reaction tied with a score of 204, finally SPEED with a score of 198. The Bulls missed the mark by 6 points.

Here's the link to APPA for D5 Semi-Finals:
http://www.paintball-players.org/scores/L20/scores956_5_1_Scores.html

Yeah, they went 8 and 1 and didn't make the cut for finals. That's how the point system worked out. The new Race2-2 would have probably put the Bulls into finals.

Finals rolled around, and the above 4 teams moved on. Each played 3 games. Two teams went 2 and 1, Fatality Blue and Stirr Chili, both ending up with a tie score of 202. SPEED and NXK Reaction both went 1 and 2, SPEED edging out NXK by 2 points to take 3rd. Back to the tie: Fatality and Stirr Chili both played each other with Fatality winning, 4 players alive. Fatality Blue took the top spot and Stirr Chili ended the day 8 and 4 taking 2nd place.

CFPS D5-
1. Fatality Blue
2. Stirr Chili
3. SPEED
4. NXK Reaction Black

CFPS D4-
1. Fatality Red
2. ECE
3. Stealth All Stars
4. TU Stealth

CFPS D3-
1. TU Infusion
2. Merk Status White
3. Fatality Orange
4. Annihilators

MASTERS
1. CFP MASTERS
2. Men At Work
3. Wicked